Market Scope: The DRAM stands for Dynamic Random Access Memory that stores data on an individual capacitor. The market is evolving because of the increase in global data centers. The global market for DRAM has grown enormously in recent years. The primary aspect supporting the market’s growth is the growth and expansion of the semiconductor industries. Furthermore, the increased rate... Read more
Market Scope: Industrial automation draws risk moderation, responsiveness, agility, versatility, and faster time to showcase. It raises limited usage, propelling capital interest in most current robotization developments. The new frameworks raise seriousness and energize the employment of a more intelligent, empowering mechanization and tech-situated labor force. Organizations are gradually moving towards automation of assembling and associated processes. Automated procedures are... Read more
Market Analysis The global translation service market will reach USD 47.21 billion at a 2.60% CAGR by 2030, states the new Market Research Future report. Drivers Arrival of Robots and Software to Boost Market Growth The arrival of software and robots which can translate foreign languages in less time and technological advances will boost market growth in the assessment period. Parameter... Read more
Market Analysis The global racing games market will reach USD 13.64 billion at an 11.6% CAGR by 2030, states the new Market Research Future report. Racing Games Market Drivers: Increase in Smartphone Clients to Boost Market Growth The increase in smartphone clients coupled with the affinity for racing games will boost market growth over the forecast period. Report Scope: Parameter Details... Read more
The electric vehicle market share will reach USD 957.42 billion at a 24.51% CAGR by 2030, states the new Market Research Future report.Electric Vehicle Market Analysis One of the advanced technology Electric Vehicles with the latest features brings rapid evolution in the automotive sector. The electric vehicle market has good support from the government as favourable policies and subsidies to... Read more
Insight Analytics Pvt. Ltd. announces the release of a market assessment report on the “Global Live Biotherapeutic Product (LBP) Market (By Type of Product(Probiotic drugs, Other drugs), By Type of Molecule(Biologics, Small molecules), By Target disease indication(Necrotizing Enterocolitis, Graft Versus Host Disease, Recurrent C. difficile Infection, Primary Hyperoxaluria, Others), By Therapeutic area (Infectious Diseases, Digestive and Gastrointestinal Disorders, Rare Disorders,... Read more
Market Analysis The global logistic software market will reach USD 17.76 billion at an 8.31% CAGR by 2030, states the new Market Research Future report. Logistic Software Market Drivers Multiple Benefits of Using Logistics Software to Boost Market Growth The multiple benefits of using logistics software like time and cost saving, emergence of digital technology, and proper management of labors will... Read more
Market Analysis The global gaming market will reach USD 546.99 billion at a 13.19% CAGR by 2030, states the new Market Research Future report. Gaming Market Drivers Growing Demand for Mobile Gaming among Youths to Boost Market Growth It is hardly surprising that mobile phone gaming has gained popularity given the prevalence and use of smartphones. Whereas the typical smartphone user... Read more
Market Analysis The global strategy consulting market will reach USD 56.83 billion at a 5.3% CAGR by 2030, states the new Market Research Future report. Strategy Consulting Market Drivers Shifting of Business Associations towards IoT and Cloud-Based Services to Boost Market Growth The shifting of business associations toward IoT and cloud-based solutions and services to expand their business productivity will... Read more
Entertainment & Media Market Analysis The entertainment & media market will reach USD 5,099.2 million at an 8.90% CAGR by 2030, states the new Market Research Future report. Drivers Growing Popularity of E-Sports and Video Games to Boost Market Growth Over the last 10 years, the e-sports area of the media and entertainment business has grown at a breakneck pace. This... Read more